Well Day 4 of GDC went pretty well. I attended an intel talk in the morning and won an ssd. I caught one more audio talk, on Bastion :-D. It totally made me feel good about my rig and also motivated me to strive to go further with what I am doing now. I had lunch with some friends from UAT and an amazingly good Japanese restaurant across the street from the Convention centre. I should note it was amazing for a restaurant across the street, not as a shining example of Japanese cuisine.
After lunch I hit up the career pavilion to see if I could actually round up a job before leaving GDC. In all I was pleased with how much people seemed to be looking for freelance audio. I got to chat with a lot of people and made some seemingly good contacts.
I also toured GDC play to talk with some indy developers who had some very apparent gaps in audio for their games. Notable games I did see: Girl Fight, I know sounds pretty chauvinistic, but when I mentioned it looked like an homage to Dead or Alive he became offended. He was quick to point out that the physics animation that dead or alive likes to employ is not present and the sexuality is much more down played. With thongs and halter tops/bikinis being the main wardrobe for the all female cast this could be debatable. That and the title is girl fight. I have to admit though, it does look like a good fighting game. The mechanics flowed well. There were no pauses or glitches with combat got close or fast or both players were mashing like crazy. The fighters were also fairly varied in styles. I'll probably check it out when it comes out on XBLA, I just think it should be ok to admit that male privilege has been invoked with the game. Other can debate on wither or not that is actually ok, but at least we can admit it when we do it.
I also have to mention that Car Jack 2 is being made for IOS and I'm super excited for that. I don't know if anyone played the first one, but it's just like the old top down GTA with a few navigation differences. I got to talk with one of the dev team members working on the game and it will be coming out soon. Multiplayer, score boards, and sticking with the low rez style of yesteryear. Why low rez still? Because they can combine that with the power of this and next gen mobile devices to render entire maps at once and eliminate load times on the devices, Woot!
I finished the day at gdc by realizing I was not just having a scratchy throat, but was totally sick. So I took it easy, downed tons of tylenol cold stuff, and caught the end of the G.A.N.G awards. I was excited to see some people I had caught lectures from during the week be honored. It really was a nice night of awards. There was an after party, but if I went I probably would have just fallen asleep. I went back to my hotel and passed out.
Now I'm back and have 200 emails to read and about 75 to send :-O!